![]() Also, on the far right, there is a 2-tile high water landing zone right under the vertical shaft that is handy since the water prevents fall damage. I should also mention that Pink Ice has to have a 3-tile separator between it and other sensitive blocks to avoid contamination, hence the 3-tile thick wall all around it. With the Pink Ice, the right part of the pool gives you normal Cavern level fishing while moving over to the far left of the pool gives you Snow and Hallowed catches. Other than the (optional) Pink Ice, the pool should be built in pure Forest. The Pink Ice addendum is really, really optional as its sole purpose is in catching the elusive Scaly Truffle mount. This was originally built pre-Skeletron with a regular door rather than the automatic one shown and also without the addendum of the 30 x 10 Pink Ice added much later in hardmode. The pool here, not counting the walls, is 53 x 6 tiles (for 318 tiles) of water. Here is the wiring for the optional liquid generator, the Glowing Mushroom farm and that of some automatic doors. In my build I have 3-tile thick walls of Sandstone Slab around those blocks but other types of brick or even, for the resource challenged, an air gap can be used. It is important to have at least 3 tiles in every dimension between Crimstone, Ebonstone and Pearlstone blocks and blocks that can be contaminated: Stone, Sand, Jungle Grass, Ice and Dirt (well, actually the Grass that can grow on Dirt). L - 5 x 20 column of Pearlstone blocks (100 blocks for a Hallowed biome) K - 50 x 4 Mushroom Grass blocks, with a tile high gap between each row (200 blocks for a Glowing Mushroom biome) J - a mixing chamber with 3 little 2 x 4 pools G - 30 x 10 (300 tiles) pool of water - the underground pool F - 30 x 10 (300 tiles) pool of water - the surface pool E - 5 x 40 column of Ebonstone blocks (200 blocks for a Corruption biome - this is optional in a Crimson world) D - 5 x 40 column of Crimstone blocks (200 blocks for a Crimson biome - this is optional in a Corruption world) C - 5 x 40 column of Snow blocks (combined with A and B, that is a total of 300 Snow blocks for a Snow biome) B - 3 x 40 column that is a combination 80 Jungle Grass blocks separated by a column with 20 Snow blocks (80 Jungle Grass for a Jungle biome - Lizhard Brick may be substituted for the Jungle Grass here) A - 2 wide x 40 high column of Snow blocks (in all X x Y measurements that follow, the X is always the width and the Y the height in tiles) The letters in the image indicate different parts of the build. Its spot is on the platform above the Surface Forest spot and it has its color patch. The horizontal dimensions must be very precise so there are a couple of critical ones in this image vertical ones are less so, except for the vertical spacing of the optional Glowing Mushroom biome, which is also somewhat critical.įishing spots #1 to #12 are marked by torches on different color patches:įor these the upper pool spots are for Surface level fishing while the lower ones are for Underground level.įishing spot #13 is optional (it really only catches one quest fish, the Amanitia Fugifin, so might not be considered worth the trouble but does have other benefits, namely a small Glowing Mushroom farm and a home for the Truffle NPC). Here is the completed, full-blown complex: Getting that optional biome would require raiding another world.) ![]() (In Crimson worlds, the Corruption would be optional while in Corruption worlds, the Crimson is optional. ![]() The finished complex gives 15 different biome/level fishing opportunities, some (the ones with *) are optional: Additionally the exact number of certain types of blocks must be used in some areas. This is not a build for beginners as it requires some exact spacing over 100 tiles or so area. You can even build the complex in stages so you could be fishing in comfort and style in pre-hardmode before defeating Skeletron. As a special, added bonus, it also has an optional (almost at no extra cost!) obsidian/honey block/crispy honey generator and, if wanted, can have a Mushroom biome that the Truffle NPC likes. In it, you can catch the majority of the Angler's quest fish and most of the other fishing goodies. Presented here is a compact, multi-biome fishing complex that is almost a one-stop shop for all your fishing needs. The complex should, however still work for platforms on earlier versions of Terraria. 1.4 changes to biomes have broken the fishing complex! There are some alterations that fix it presented later in this thread.
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